{"id":19786,"date":"2017-11-26T22:02:35","date_gmt":"2017-11-26T22:02:35","guid":{"rendered":"http:\/\/www.bnreport.com\/fantastic-arcade-celebrates-weird-gaming-dancing-bears-haunted-neses-and-all\/"},"modified":"2017-11-26T22:02:35","modified_gmt":"2017-11-26T22:02:35","slug":"fantastic-arcade-celebrates-weird-gaming-dancing-bears-haunted-neses-and-all","status":"publish","type":"post","link":"https:\/\/www.bnreport.com\/en\/fantastic-arcade-celebrates-weird-gaming-dancing-bears-haunted-neses-and-all\/","title":{"rendered":"Fantastic Arcade celebrates weird gaming\u2014dancing bears, haunted NESes, and all"},"content":{"rendered":"<ul>\n<li>\n<figure><figcaption>                       The trailer for <a href=\"https:\/\/www.youtube.com\/watch?v=cJauctqY7f0\" rel=\"noreferrer\" target=\"_blank\"><em>Disco Bear<\/em><\/a> tells you all you need to know: the roller rink is being threatened with a shutdown, so the bears need a successful dance-a-thon. It&#039;s as ridiculous as it is enjoyable.                                                                   Sam Machkovech                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       This trippy scene comes from <em>Banana Chalice<\/em>, a game made by Fantastic mainstay (and Washington-dev) <a href=\"https:\/\/twitter.com\/mooonmagic\" rel=\"noreferrer\" target=\"_blank\">Kyle Reimergartin<\/a>. It&#039;s a delightful throwback to those <em>Sonic<\/em> levels where you&#039;re perpetually moving forward in a semi-first-person perspective, only here you&#039;re collecting banana trophies while avoiding ghosts and lava as opposed to doing silly hedgehog things.                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Developer Jenny Jiao Hsia has made a game that speaks to everyone&#039;s life ambitions with <em>Pipsqueak<\/em>. Your dog-ish character has only one purpose in life: to eat all the eggs he can find. Vanquish any and all who get in your way!                                                                   Sam Machkovech                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Wait, what is this totally normal NES doing at this indie game dev?                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Uh, so this is haunted?                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       From the minds of devs <a href=\"https:\/\/twitter.com\/batslyadams\" rel=\"noreferrer\" target=\"_blank\">Andy Reitano<\/a> and <a href=\"https:\/\/twitter.com\/zacharyjohnson\" rel=\"noreferrer\" target=\"_blank\">Zachary Johnson<\/a>, the NESpectre is an interactive gaming experience where you can &quot;haunt&quot; a pedestrian NES by using your smartphone to &quot;connect&quot; with the spirits.                                                                    Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       If you don&#039;t believe the NESpectre is haunted, you can watch the <a href=\"https:\/\/www.youtube.com\/watch?v=-FPczYPXlRw\" rel=\"noreferrer\" target=\"_blank\">dev talk<\/a> about how it functions\u2026                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       \u2026otherwise, know that is mindf&#039;n to play <em>Super Mario Bros.<\/em> and, say, have the underwater music playing while in a normal Mushroom Kingdom level solely because you&#039;re poking a ghost via smartphone. (Here&#039;s some <a href=\"https:\/\/twitter.com\/TheNESpectre\/status\/759957655234285568\" rel=\"noreferrer\" target=\"_blank\">in-action footage<\/a>.)                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Fantastic Arcade veteran <a href=\"https:\/\/www.youtube.com\/watch?v=G7oDBmkvWvE\" rel=\"noreferrer\" target=\"_blank\"><em>Multibowl<\/em><\/a>, from devs Alec Thomson and Bennett Foddy, is a two-player tour de force that combines hundreds of competitive games of yore into a fast-placed 1v1 challenge.                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       I have strong, strong memories of playing this Atari version of <em>Boxing<\/em> against my dad in the early 1990s.                                                                    Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Dev Fernando Ramallo&#039;s  <em>The Stakes Are Too High<\/em> can also be referred to as Super Morio goes to America. It combines a bunch of unfinished <em>Mario<\/em>-esque prototypes as a way of speaking to how hard it is to develop games today given the healthcare system&#039;s treatment of independent workers.                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption><a href=\"https:\/\/www.youtube.com\/watch?v=OMGWsjjCTpE\" rel=\"noreferrer\" target=\"_blank\"><em>Chuchel<\/em><\/a> is the latest from the beautiful aesthetic at developer Amanita Design. If you haven&#039;t already, go play <a href=\"https:\/\/arstechnica.com\/gaming\/2009\/10\/when-robots-fall-in-love-ars-reviews-machinarium\/\" rel=\"noreferrer\" target=\"_blank\"><em>Machinarium<\/em><\/a> or <a href=\"https:\/\/arstechnica.com\/gaming\/2012\/04\/weekend-arts-machinarium\/\" rel=\"noreferrer\" target=\"_blank\"><em>Botanicula<\/em><\/a> right now.                                                                   Sam Machkovech                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       And the award for best named game in 2017 goes too\u2026 <em>Untitled Goose Game<\/em>, from the developers at House House. (This was a <a href=\"https:\/\/www.youtube.com\/watch?v=wQknBJo4aBQ\" rel=\"noreferrer\" target=\"_blank\">pre-alpha build<\/a>, but this lulz simulator was already a hit with our young game testers.)                                                                   Sam Machkovech                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       What in the Gary Busey\u2026                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Behold the rules to <em>Drunk Driver<\/em> from &quot;Notari.&quot; Who doesn&#039;t want to play a driving-sim where you can hit a beer button?                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Perhaps it goes without saying, but there is <em>noooooo<\/em> chance of keeping this car on the road with how swivel-y steering gets at a .13 BAC. So instead, our intrepid reporter (\/hipster Waldo impersonator) took a screen selfie.                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       Those LED scrolling signs have been wasting themselves for so long; load <em>Laser Pong<\/em> instead, dudes.                                                                    Nathan Mattise                                           <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       We knew Atlus is a Japanese game developer, but we&#039;d never come across this cabinet before.                                                                   Nathan Mattise                                          <\/figcaption><\/figure>\n<\/li>\n<li>\n<figure><figcaption>                       At any rate, this cabinet did not come with English subtitles but did provide a fair bit of fun (you play as a ninja with destructive powers smashing all comers  <em>Missile Command<\/em>-style).                    <\/figcaption><\/figure>\n<\/li>\n<\/ul>\n<p>AUSTIN, Texas\u2014Genre-celebrating Fantastic Fest may reach wider and weirder than any other film festival when it comes to screenings (see recent <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/10\/anna-and-the-apocalypse-a-zombie-christmas-high-school-musical-cant-be-this-good\/\" rel=\"noreferrer\" target=\"_blank\">zombie-high school-Christmas musicals<\/a> or <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/11\/top-knot-detective-finds-2017-absurdity-in-90s-tvs-samurai-crossover-hits\/\" rel=\"noreferrer\" target=\"_blank\">90s-Japanese TV-crossover mockumentaries<\/a>, for instance). And back in 2010, the event added a gaming arm.<\/p>\n<p>Needless to say, it gets weird, too.<\/p>\n<p>Put on by local independent gaming group <a href=\"http:\/\/juegosrancheros.com\/about\/\" rel=\"noreferrer\" target=\"_blank\">Juegos Rancheros<\/a>, <a href=\"https:\/\/twitter.com\/fantasticarcade?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor\" rel=\"noreferrer\" target=\"_blank\">Fantastic Arcade<\/a> has evolved from a showcase for 10-20 games in its early days to now boasting closer to <a href=\"https:\/\/fantasticarcade.com\/games\/\" rel=\"noreferrer\" target=\"_blank\">50 showcase titles<\/a> from several hundred submissions. In 2017, Fantastic Arcade grew so much\u2014and attracted such an audience\u2014that it needed to become its own standalone event. More than a month after the latest film portion wrapped, indie game enthusiasts crammed into a local Alamo Drafthouse last weekend to see some of the most unique titles coming from developers in Texas and beyond.<\/p>\n<p>While there were several recognizable names on the slate (see <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/08\/nidhogg-2-review-violent-disgusting-and-hilariously-fun\/\" rel=\"noreferrer\" target=\"_blank\"><em>Nidhogg II<\/em><\/a>), the event is all about discovery for the casual gamer. Above, you can see a handful of the titles that caught our eye from an afternoon of button mashing and instruction reading. And if anything in particular speaks to you, know that we may have a few follow-up items in the works based on what we got to experience.<\/p>\n<figure><iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/vctByAfrDp0?start=0&amp;wmode=transparent\" frameborder=\"0\">[embedded content]<\/iframe><figcaption>Here&#039;s A Fantastic Arcade panel about Into The Breach, a really cool strategy game from the makers of the hit indie game FTL. Click below for more videos taken from the Fantastic Arcade panel series.<\/figcaption><\/figure>\n<p>For now, those interested in more info can find many of the developer&#039;s commentary sessions uploaded to <a href=\"https:\/\/www.youtube.com\/user\/brandonnnYTube\/videos\" rel=\"noreferrer\" target=\"_blank\">YouTube<\/a>. Plus, the now available <a href=\"https:\/\/juegosrancheros.itch.io\/fantastic-arcade-2017\" rel=\"noreferrer\" target=\"_blank\">2017 Fantastic Arcade Indie Bundle<\/a> includes <em>Pipsqueak, The Stakes Are Too High, <\/em>and <em>Banana Chalice <\/em>from the titles above if you want to test &#039;em first-hand.<\/p>\n<p><em>Listing image by Sam Machkovech<\/em><\/p>\n<p><strong><a href=\"https:\/\/blockads.fivefilters.org\/\" rel=\"noreferrer\" target=\"_blank\"><\/a><\/strong> <a href=\"https:\/\/blockads.fivefilters.org\/acceptable.html\" rel=\"noreferrer\" target=\"_blank\"><\/a><\/p>\n<p><a href=\"https:\/\/arstechnica.com\/?p=1210005\" rel=\"noreferrer\" target=\"_blank\">Original Article<\/a><\/p>\n<p> [contf] [contfnew]         <img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/themes\/ars\/assets\/img\/material-ars-db41652381.png\"\/> <\/p>\n<h5><a href=\"https:\/\/arstechnica.com\/\" rel=\"noreferrer\" target=\"_blank\">Ars Technica<\/a><\/h5>\n<p> [contfnewc] [contfnewc]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The trailer for Disco Bear tells you all you need to know: t..<\/p>\n","protected":false},"author":1,"featured_media":19787,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[],"class_list":["post-19786","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - 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