{"id":121915,"date":"2019-06-08T13:11:10","date_gmt":"2019-06-08T13:11:10","guid":{"rendered":"https:\/\/www.bnreport.com\/e3-2019-gamings-biggest-showcase-is-changing-because-video-games-are-changing-cnet\/"},"modified":"2019-06-08T13:11:10","modified_gmt":"2019-06-08T13:11:10","slug":"e3-2019-gamings-biggest-showcase-is-changing-because-video-games-are-changing-cnet","status":"publish","type":"post","link":"https:\/\/www.bnreport.com\/en\/e3-2019-gamings-biggest-showcase-is-changing-because-video-games-are-changing-cnet\/","title":{"rendered":"E3 2019: Gaming\u2019s biggest showcase is changing because video games are changing     \u2013 CNET"},"content":{"rendered":"<figure><figcaption>\nE3 attendees enter last year&#039;s show.<\/p>\n<p>                                                     Josh Miller\/CNET                                                 <\/p>\n<\/figcaption><\/figure>\n<p>Next week brings chaos. Next week brings <em>hype<\/em>. Next week brings the onslaught of endless video game trailers. Next week brings <a href=\"https:\/\/www.gamespot.com\/articles\/e3-2019-press-conference-schedule-all-confirmed-da\/1100-6465962\/\" rel=\"noreferrer noopener\" target=\"_blank\">E3<\/a>.<\/p>\n<p>But E3 isn&#039;t the beast it once was. E3 is changing.<\/p>\n<p>The <a href=\"https:\/\/www.cnet.com\/e3\/\" rel=\"noreferrer noopener\" target=\"_blank\">Electronic Entertainment Expo<\/a>, or E3 for short, began life in 1995, partly in response to disrespect toward <a href=\"https:\/\/www.cnet.com\/topics\/video-games\/\" rel=\"noreferrer noopener\" target=\"_blank\">video games<\/a> as an industry. After being tossed into the back end of shows like <a href=\"https:\/\/www.cnet.com\/ces\/\" rel=\"noreferrer noopener\" target=\"_blank\">CES<\/a> (often in tents) video game publishers decided to break out on their own and create an event <em>just for video games<\/em>.<\/p>\n<p>The rest was history. Over the course of the next few decades, E3 became a juggernaut.<\/p>\n<p>For years E3 has been the battleground on which major publishers like <a href=\"https:\/\/www.cnet.com\/tags\/electronic-arts\/\" rel=\"noreferrer noopener\" target=\"_blank\">EA<\/a>, <a href=\"https:\/\/www.cnet.com\/tags\/activision\/\" rel=\"noreferrer noopener\" target=\"_blank\">Activision<\/a> and Ubisoft battle for the attention of the games press and the wider public. A space where platform holders like <a href=\"https:\/\/www.gamespot.com\/xbox-one\/\" rel=\"noreferrer noopener\" target=\"_blank\">Microsoft<\/a>, <a href=\"https:\/\/www.gamespot.com\/nintendo-switch\/\" rel=\"noreferrer noopener\" target=\"_blank\">Nintendo<\/a> and <a href=\"https:\/\/www.gamespot.com\/ps4\/\" rel=\"noreferrer noopener\" target=\"_blank\">Sony<\/a> reveal new <a href=\"https:\/\/www.gamespot.com\/pc\/\" rel=\"noreferrer noopener\" target=\"_blank\">consoles<\/a> or announce pivotal big ideas. Sony unveiled the first PlayStation at E3 in 1995, Microsoft took the wraps off <a href=\"https:\/\/www.cnet.com\/tags\/kinect\/\" rel=\"noreferrer noopener\" target=\"_blank\">Kinect<\/a> in 2009. Perhaps most famously, Nintendo showed off <a href=\"https:\/\/www.gamespot.com\/the-legend-of-zelda-twilight-princess\/\" rel=\"noreferrer noopener\" target=\"_blank\">The Legend of Zelda: Twilight Princess<\/a> for the first time <a href=\"https:\/\/www.youtube.com\/watch?v=VE2Dc1sx71U\" rel=\"noreferrer noopener\" target=\"_blank\">and the crowd literally went wild<\/a>. E3 is the home of the Megaton, the big reveal. A primordial swamp for memes, GIFs and <a href=\"https:\/\/knowyourmeme.com\/memes\/my-body-is-ready\" rel=\"noreferrer noopener\" target=\"_blank\">catchphrases<\/a>.<\/p>\n<p>E3 has been the central point of the video game universe for a long time, but in 2019 things feel a little different. E3 has lost relevance, yet in some ways it&#039;s bigger than ever.<\/p>\n<p>I say E3 is changing because video games themselves are changing.<\/p>\n<h2><strong>The hydra<\/strong><\/h2>\n<p>We live in interesting times. In 2019, &quot;video games&quot; means <a href=\"https:\/\/www.gamespot.com\/fortnite\" rel=\"noreferrer noopener\" target=\"_blank\">Fortnite<\/a> and <a href=\"https:\/\/www.gamespot.com\/articles\/e3-2019-apex-legends-what-we-know-and-what-we-want\/1100-6467075\/\" rel=\"noreferrer noopener\" target=\"_blank\">Apex Legends<\/a>. It means livestreaming and rapid digital delivery. It means free-to-play. It means mobile <a href=\"https:\/\/www.cnet.com\/games\/\" rel=\"noreferrer noopener\" target=\"_blank\">gaming<\/a> and <a href=\"https:\/\/www.gamespot.com\/hollow-knight\/\" rel=\"noreferrer noopener\" target=\"_blank\">Hollow Knight<\/a> and breakthrough indie hits made by two-man teams.<\/p>\n<p>Today, the concept of video games has branched and broken out into a multiheaded hydra that&#039;s near impossible to encapsulate, let alone express in one single event.<\/p>\n<p>E3 flourished at a time when games as a product were at their most focused. They came in a box you bought in a store. You played them on consoles you plugged into your television. Simpler times. Every five years the cycle repeated itself. New consoles, new games, grand leaps in technology and visual fidelity.<\/p>\n<p>But the cycle as it once existed is beginning to fade and we&#039;re seeing those changes reflected in what E3&#039;s become and what it&#039;s <em>about <\/em>to become. In 2019 companies like <a href=\"https:\/\/www.gamespot.com\/articles\/why-isnt-sony-at-e3-2019\/1100-6467178\/\" rel=\"noreferrer noopener\" target=\"_blank\">Sony<\/a> and Microsoft don&#039;t necessarily need a show like E3 to unveil new consoles or new video games. At the very least, E3&#039;s value as a platform for engaging media has diminished.<\/p>\n<p><a href=\"https:\/\/www.gamespot.com\/articles\/e3-2019-nintendo-direct-livestream-what-time-is-it\/1100-6467238\/\" rel=\"noreferrer noopener\" target=\"_blank\">Nintendo<\/a> was perhaps the first to realize this. The company still appears at the show, but it no longer holds a traditional press conference. Now it runs an episode of Nintendo Direct, a prerecorded video package previewing its upcoming lineup, streamed live on its YouTube and <a href=\"https:\/\/www.cnet.com\/tags\/twitch\/\" rel=\"noreferrer noopener\" target=\"_blank\">Twitch<\/a> pages. The Nintendo Direct presentation isn&#039;t even unique to E3. It&#039;s a format that Nintendo uses frequently throughout the year, showcasing whatever product it happens to be selling at that moment.<\/p>\n<p>Nintendo doesn&#039;t need E3, but it sure as hell takes advantage of the hype that still surrounds it.<\/p>\n<p>Now everyone else is in the process of playing catch-up. Microsoft has Inside <a href=\"https:\/\/www.gamespot.com\/articles\/e3-2019-microsoft-xbox-press-conference-start-time\/1100-6467283\/\" rel=\"noreferrer noopener\" target=\"_blank\">Xbox<\/a> and Sony recently launched State of Play, a YouTube style show that mimics Nintendo Direct.<\/p>\n<p>In these curated spaces, the companies are in complete control of the message and stream it directly to the eyeballs of consumers.<\/p>\n<h2><strong>Consoles have changed<\/strong><\/h2>\n<p>E3 started in 1995. It was a different, barely recognizable world.<\/p>\n<p>We were a full decade away from YouTube. A full 16 years before Twitch. Back then a trade show was the most efficient way for publishers to get games in front of the press, and therefore potential consumers.<\/p>\n<p>In 2019 that feels like ancient history. The media as it once existed <em>still<\/em> exists, but there&#039;s been a tremendous power shift. Audiences no longer need a middle man (or woman), and even if they do, it&#039;s more likely to be an <a href=\"https:\/\/www.cnet.com\/news\/meet-the-angry-gaming-youtubers-who-turn-outrage-into-views\/\" rel=\"noreferrer noopener\" target=\"_blank\">angry YouTube &quot;influencer&quot;<\/a> than a member of the press.<\/p>\n<p>In 2017, E3 opened its doors to the public for the first time, issuing 15,000 passes for those willing to pay money to attend like it was Comic-Con. In 2019, E3 <em>is <\/em>like Comic-Con. It already <em>is<\/em> a public event. Livestreams of the conferences have been available for years, Nintendo&#039;s Treehouse livestream, available on Twitch, already provides just as much access to games content as the press has on the show floor.<\/p>\n<p>This year Sony is <em>not <\/em>attending E3. It feels significant.<\/p>\n<p>&quot;Can&#039;t [E3] just be a celebration of games and<a href=\"https:\/\/www.cnet.com\/news\/e3-2019-gamings-biggest-showcase-is-changing-because-video-games-are-changing\/#ftag=CAD590a51e\" rel=\"noreferrer noopener\" target=\"_blank\"><strong>Read More \u2013 Source<\/strong><\/a><br \/>\n[contf]<br \/>\n[contfnew]<br \/>\n        <img decoding=\"async\" src=\"https:\/\/c-8oqtgrjgwu0x24epgv6x2eedukuvcvkex2eeqo.g00.cnet.com\/g00\/3_c-8yyy.epgv.eqo_\/c-8OQTGRJGWU0x24jvvrux3ax2fx2fepgv6.edukuvcvke.eqox2fhnax2fdwpfngux2fepgveuux2fkocigux2feqtgx2ftgfdcnnx2fnqiq_314.rpix3fk32e.octmx3dkocig_$\/$\/$\/$\/$\/$\/$\/$\" \/><\/p>\n<h5><a href=\"https:\/\/www.cnet.com\/\" rel=\"noreferrer noopener\" target=\"_blank\">cnet<\/a><\/h5>\n<p>[contfnewc]<br \/>\n[contfnewc]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>E3 attendees enter last year&#039;s show.<\/p>\n<p> Josh Miller\/CNET <\/p>\n<p>Next week brings chaos. Next week bri..<\/p>\n","protected":false},"author":1,"featured_media":121916,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[],"class_list":["post-121915","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-science"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>E3 2019: Gaming\u2019s biggest showcase is changing because video games are changing   \u2013 CNET - Business News Report<\/title>\n<meta name=\"description\" content=\"E3 attendees enter last year&#039;s show.  Josh Miller\/CNET  Next week brings chaos. 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Josh Miller\/CNET Next week brings chaos. 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